Because you bring all possible Achievements that you can get and the Infinity Upgrades into your Challenge runs, except for the 4th column. To do this, do all ICs at higher amounts of IP to big crunch in these challenges in a very small interval. EC12x4 (EP: probably between e900-e1000 EP, TT: 9,000+ | Goal: 1e146,000 IP within 0.4 seconds (400 seconds real time)): Completions of EC12 are getting harder, which the last completion limits you to only 0.2 seconds (200 seconds real time). errrr and errrd should be optimal glyphs for GL right now. All of this combined is ~15x to all Dimensions and ~2.5e9x increase in Antimatter production! : Enter any EC to respec studies, buy minimum tree to unlock dilation. Also, while you're doing EC1, go to the infinity challenges tab and start an IC of your choosing - this gets you the achievement "I wish I had gotten 7 eternities" - and then exit the IC. I would spend around ~10 minutes. Continue to juggle glyphs when not doing ECs. Multiply Dilated Time gain by X [ ] - The most obvious Dilation glyph effect, this is a very strong and useful bonus. Basically, you need to learn the cost scalings of all dimensions cost scaling.
Alchemy | Antimatter Dimensions Wiki | Fandom (Untested: Use your best RM Effarig that doesn't have xRM?). To do this, start like you normally would in a Production run, but once your initial progress slows down (~15-20 minutes in), switch to doing 5 second auto-crunches with auto-replicanti galaxies disabled. Getting an OoM or two more mult is a good goal to aim for. achievement (reaching Infinity replicanti in 1 hour, requires e240 IP), or when you're entering challenges. The reason why Repli are so important now is because of the Effarig bonus rewards. Once you reach ~1e165 IP, get the achievement Game Design Is My Passion (complete IC5 in 15 seconds or less) with /u/1234abcdcba4321 strat: (Since Autobuyer Priorities don't exist anymore at least on some versions, this is very hard even with 1e185) (Since reality, this section is outdated. Requirement: (20,16,15), e950, 10400, 11000, 1e45, Stuck? Make sure to turn every ID autobuyer and replicanti autobuyer on. If the Dimension can't be afforded when the interval is up, it waits until it is able to buy it, which buys the Dimension and starts the interval timer again. Production: (Also, now you can buy Generate 5% of your fastest infinity IP/min if you desire. You are most likely not to get under 200 seconds (you'll have to grind to 1e1300 EP for it). 11, [22,32,42], [21,31,41,33], 51,61,62, [73,83,93,103], 111, [123,133,143], 151,162,161,171, Warning: DO NOT buy ts133 and lower studies until you get infinity replicanti and max RGs, Eternity Challenge 9, at least 515 Time Theorems. Automatic DimBoosts Autobuyer: It has two fields - Max dimboosts (formerly max 8ths used on reset), and Galaxies required to always Dimboost. (4665 TT) Note: If you feel like you hit a wall close to 5565, swap out 213 for 222 for a quick progress boost. As of the Reality Update, offline progression is now fully simulated with a lower number of ticks, which you can configure in the Options, and skip through if you don't want to wait as long. If you want to keep doing progress, import this build in Time Studies tab: (At this point, you should have a time studies setup like this), 11,21,31,41,51,22,32,42,33,61,62,72,82,92,102,73,83,93,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,201,72,82,92,102,222,224,226,228,232,234|0. If you can, go to step 1. Now it's only useful to build up and discharge for a small push.
Antimatter Dimensions - Apps on Google Play Is that even legal?? To demonstrate this, go to Infinity > Autobuyers and look at Automatic Big Crunch. (In general, reading new things carefully is a good idea.). It's impossible to have done any ECs by now, so it's pure upside, but also a warning for what the future of Eternity Challenges holds: Pain and suffering. Once you reach 1e1300 EP, TD prices and EP multiplier prices skyrocket to over 1e1400 EP, and you cannot really get to that amount of EP yet. Perk Points glyph build: deprt. It should complete very quickly if you did it right. After EC5, you should be able to do both EC2, completion 2, and EC3, completion 2.
Challenges | Antimatter Dimensions Wiki | Fandom Eg. (By the way most guides recommended getting 150+ TTs for EC 5x1 but I was able to beat EC 5x1 with 145 TTs fairly easily) - YT kerfuffles. Antimatter Dimensions Wiki 108 pages Explore Wiki Content Community Glyphs Edit Glyphs are equipments that are unlocked on Reality that improve various aspects of the game. After a long time of waiting for time theorems and eternity-ing every 10 orders of magnitude of EP, you will get the 5th time dimension (e2350 EP), then the 6th (e2650 EP), then the 7th (e3000 EP) then the 8th (e3350 EP). Minimum rarity - any rarity below this will be autosacrificed. You cannot come up with plans like "I'll save up for this Infinity Upgrade even though it costs a lot more IP" - the Infinity Upgrades can only be purchased from the top to bottom of each column, then when you buy all 16 it will unlock 2 new ones. The IP multiplier dilation upgrade will push you to e2100 EP very quickly. Shaken, not stirred: Shake the phone. For studies, use pre-dilation studies (Idle not Active, 225 not 226, 223 not 234). Well, here it is. At some point, do a longer run for study 61 to get more EP. ID purchases should be on ID1. After you have these two upgrades, set your autobuyers up like this: Now buy the 3.12e9 IP tickspeed cost multiplier upgrade 'Tickspeed cost multiplier increase 5x -> 4x' and then, when you have enough IP, buy the 1.56e10 IP tickspeed cost multiplier upgrade 'Tickspeed cost multiplier increase 4x -> 3x'. Before you reality make sure you do the 'Yo dawg, I heard you liked reskins' achievement (143) - disable autobuy/remove the time studies and buy 1 AD1 for the first eternity to minimize it then slowly improve those as you require bigger and bigger eternity. The paths TD/Active may be powerful for grinding EP, at some point that it will increase EP faster than TD/Idle (depends on the person/their preference), but each path will be important in how you will progress. Enable all autobuyers except big crunch. (11,21,22,32,31,33,41,42,62,51,61,73,83,93,103,111,123,133,143,151,161,162,171,181,191,212,223,232,193,213,214|0). Multiply Game Speed by X [ ] - This speeds up everything by a small percentage. 'Faster than a potato'. When leaving this section, you should have: At 1e400 EP, you are now near the end of Eternity Challenges (and can be considered the second "inflation era"). Having "When will it be enough?" You want to be active during this farm for best result. When going to the next section, you will see that you will not have enough TT for Time Dilation (feature), so you have to grind for EP for a short period of time. For EC6, you are forced to take the active path due to the challenge's location in the tree, and you should also take the ID path.
Antimatter Dimensions - Tickspeep Upgrade Guide (Challenge 9) (This is because holding M doesn't buy dimboosts/galaxies, so it's faster to work up your starting point using autobuyers.) Antimatter Dimensions Wiki 110 pages Explore Wiki Content Community How to Play Edit The How to Play tab teaches you how to play Antimatter Dimensions, clearly explaining certain mechanics. In fact, so fast some of them won't even need a single boost or galaxy! You should be able to hit a 66ms Reality, and even 33ms Reality if your automator instantly buys all studies and only dilates if TP <= 10. (You can do this before you have the 1, You are able to get this by pushing challenge times down to 0.4 seconds. You might still be strong enough if you're slightly missing something. While you might be thinking it takes a lot of RM - reality is that you can now quickly farm 1m eternity (not really necessary after reality though as the power glyph is much stronger anyway) and A LOT of banked infinities in very little time, so getting 15 in this reality is easy. NOTE: On the power glyph, you need flat AD mult, not buy 10 mult! Recommended for: Improving your future Glyphs, Glyph Sacrifice value, Measure of Forever. Around this point, medium (30-60min) runs are giving you 1-2 OoM more IP and overnight runs are giving you 9-12 OoM more IP. Before performing your first eternity, you should do all of the following: Once you have possibly done all of the above things, you can Eternity. Reach Infinite antimatter without having any Eighth Dimensions. Posted by. You should try to get your best infinity time down. EC11 and EC12 cannot be accessed until you beat EC10 (and get the time studies necessary for EC11/12). Dimensional boost multiplier 2.5x -> 4x. At V level 24 or sooner, finish Hard-V. Use errpt for Post-Destination and yerrr for Glyph Shutter. (But it's okay if you have it also.). DMDs generate Dark Matter (DM), which give you more purchases from your ADs (or Continuum, as theyre now called) based on highest amount had at once (so occasionally you'll want to stop buying to improve your peak, then go back to buying), and Dark Energy (DE), which can form Singularities (more on that later). Requirement format: (Teresa lvl, Effarig lvl, Nameless lvl), RM, GL, Alchemy cap, Glyph sac. Eternity Point gain X [ ] - This effect is extremely helpful to get early in the Reality phase. Antimatter Dimensions can be understood with a physics analogy. One other mechanic is unlocked after 5 Dimensional Boosts - Dimensional Sacrifice. The second field says that, once we have this many Galaxies. For EC4, you'll want TD/idle paths, as that's what lets you push the furthest. EC11x3 (EP: 4.34e667, TT: 6,581 | Goal: 1e850 IP): You can use 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,123,133,143,151,161,162,171,181,191,192,193,213,212,211,222,231,223,225,233|11 (you dont need Study 214 and the study below them as all of them are completely useless in EC11) and wait for about 10 minutes to reach the goal. So you will quickly update your RM to almost your up to date values. (Power up all dimensions based on slowest challenge run caps at 30,000x, so you will want to go for the multiplier. They will act like regular dimensions, but will cost IP to buy, and in return generate infinity power (giving x^7 multiplier to all antimatter dimensions, where x is Infinity Power). (or you can just do a 13 RG run and wait for IP), EC8x5 (EP: 5.15e79, 676TT | Goal: 1e4900 IP) Past techniques for EC8 will not work here, so you need to do a new technique for the fifth completion. Before starting challenge - store time in etttt for a few seconds. Additionally, you should have completed the first six eternity challenges 5 times, and you should also have at least 2-4 completions of EC7 and 2 completions of EC8. Continue in this way until all Dimensions are done. You need ~37 or 38? Spend your EP on Time Theorems. Start the challenge. Teresa rechallenge effarig does not need to be perfect but it needs to have at least antimatter exponent, it's fine even if it's only 3 effects total. 5) To progress meaningfully you need to enter EC6 then enter C10 inside of EC6. I recommend selected filter - all glyphs want 90%+ rarity and 4 effects. Things will start over, but with a new Infinity tab available, and a new type of currency called Infinity Points. Your focus right now is to buy all upgrades that cost 1e7 or less IP, then all upgrades that cost 2.5e7 or less IP - except for Generates 5% of your fastest infinity IP/min and Passively generate infinities, which you should only buy when it is relatively cheap. Set sacrifice autobuyer threshold to 1e30 and bulk dimboost buyer to 10. Note: at this point switch to the active path as having the ID path with the TD path will mean that TS102 synergises with getting more replicanti galaxies, so more RG becomes better than stronger RG, and remember to hold R to get your RGs. Technically you can get EU2 as well, value is approx same IMO, but I prefer achievement line first. Note: You can get "How the antitables have turned.." in early eternity, as you start over with no infinity upgrades/dimensions/etc, meaning you can get it by doing challenge 8 again (it might feel a little different though, so be aware of that). Although when you have more than 260 max RGs (counting extras since you're using the Active path), you might wanna adjust the Big Crunch autobuyer from 5 seconds to 5.5~7 seconds since you might not be getting dimension boosts in the 5 seconds since you're still getting the RGs you need. When you are about to get close to reaching 100 Eighth Dimensions, don't buy until 10 - buy singles to exactly 99 Eighth Dimensions to earn the achievement 'The 9th dimension is a lie', which gives Eighth Dimensions 10% more production. Simply remove glyphs at that point, might need to do the run manually since script will likely be too wonky. At this point, your production will start exploding again - you'll jump all the way to 1e35 IP in minutes. The reality 1>2 run will take ~1.25-5 days depending on activity assuming you started with 4 RM. Receommended for: Early use to speed up eternity grinding, The Eternal Flow, possibly glyph levels if you have nothing better. ), giving you more infinity points as runs go on. Once you can't get e10 increase in EP within ~20 seconds is a good time to stop. Prolong RM upgrade + EU 1/ACHNR perks massively reduce your reality time, this combo is enough to skyrocket your reality completion time (active run will take like 4-12 hours depending on glyphs, but with more perks and reality upgrades runs will take only a few minutes) and remove majority of 'manual' work you need to do. If you don't have one, go farm it now! Repli x3(no glyph level), Time(eternities/game speed), Effarig(Game Speed/RM multi/AM prod/all dimensions), An alternative build is eprrt, with effarig having RM/game speed/AM prod/buy10. You can also use this path for farming EP, it might be more efficient than using Passive but requires a lot more game managing than using Passive at this point. Also, if you don't have the achievement "Popular music" yet, you may want to get it at this point, because without that achievement, replicanti galaxies will reset replicanti amount to 1, and thus reset the effect of TS233, making EC11 completions take much longer. But then getting from galaxy 10 to e1900AM is quite easy. However, unfortunately you have now hit the TD5 wall. Also check that Auto Eternity Challenges is on. Antimatter Dimension power +X while Dilated [ ] - I'll be honest. This is the reason why you don't autolevel - for example Teresa level 3 is mostly useless by itself (it does buff Charged Infinity upgrades slightly). You can reality at GL1500 since that's the cap. This guide (based on Patashu's Guide on Kongregate) is about getting through Antimatter Dimensions as fast as possible. If it's fun, why do you have to wait so long for it? If anything changes about grinding eternities for EC1 or TS193 (relevant in 1e100 EP section), this will be changed accordingly. EC7x5 is only possible after EC10x1, with: 11, [22,32,42], [21,31,41,33], 51,61, [71,81,91,101], 111, [121,131,141], 151,161,162,171,181,193|7. Basically just buy all dark studies (exceptions: 223 in EC11, 225 in EC12), fill your rifts, do EC11x1-5 before EC12x1-5 and you'll be back at dilation in no time. Go to Dimensions > Time Dimensions. The Eternity upgrades tab lets you spend EP to boost Infinity Dimensions based on unspent EP, the amount of times eternitied, and the sum of Infinity Challenge Times, or to affect Time Dimensions with more multiplier, or to gain more EP. t Eternities are the new Infinity (now in row 11) (Possible at about 1e18 EP w/ infinity dimensions and active path) - Should eventually be trivial, either you can get them through autobuy, click on big crunch a few times, etc. 11, [22,32,42], [21,31,41,33], 51,61,62, [71,81,91,101], 111, [121,131,141], 151,161,162,171. Spend your first EP on First Time Dimension. (active only 1x replicated galaxies effect, idle gain 10x less replicated galaxies, YOU NEED STUDY 213 TO POSSIBLY COMPLETE, these will gain 20x more replicated galaxies). Smash the Break Infinity button, and the nature of the game will change - you can now continue PAST 1.8e308 antimatter, and many numbers can now be greater than 1.8e308. Last 2 row 3 upgrades are something you will only get in automator section. Hot New Top Rising. (You should get as much time studies as you can, and get all active time studies and study 62) Doing ec6 is slow at first, as you get replicanti galaxies very slowly, but do not give up too quickly. Give yourself a pat on the back, as this upgrade will save a lot of time. Another reference is that your infinities will be around 3.5 seconds long during this early stage which means your crunch value should be somewhere in the 1000s. This seems like a time wall after you have 1e308 Dark Matter, but there are several things you can do to speed it up by a factor of 2x: After Achievement 177 (actually you can do it before but there's no point because you won't have enough IM to buy it), you can get Omnipresent Obliteration. Those studies will still be required to be bought to buy the studies further down, however they will have no effect. (There is actually a strategy I found that is possible to get the IC5 achievement right after 1e140 IP, as shown below: 1. If you want, you can do another 36 galaxy run, and after buying everything costing 1e58 IP or less, begin Infinity Challenge 3 (may take 1 hour, but you can always grind more IP and then do the challenge. This will get you over 1e100 (10 DTg) IP easily as a result, but you are not done with the infinity challenges yet. After Infinity the game has just begun, as there are much, much more to discover. By resetting the generated amounts of all non-Eighth Dimensions, you multiply your Eighth Dimension multiplier permanently depending on how many First Dimensions you previously had. Stuck? An extra slot of glyphs is incredibly powerful! First 2 layer rewards are infinity giving you more max repli/galaxies and eternities generating you infinities. also helps since it doubles replicanti growth below 1.79e308 replicanti and will guarantee that you will have max RGs in the 5 seconds. Enable Automatic DimBoosts autobuyer and set it to 5 max dimbosts and 6 galaxies required to always dimboost, Start the challenge in question, and use the M trick (ie: hold the M key), Get ID4 (takes 30-60 minutes at this point depending on what upgrades and IP and stuff you have, also will complete NEW DIMENSIONS?, achievement bonus affects infinity dimensions, currently around 17.08x), Complete the first 7 rows of achievements (At this point, you should only need "Error 909" in row 7 - big crunch with only one first dimension on challenge 2: turn off autobuyers and in options switch "buy up to 10" to "buy 1"), Minimize all challenge times (get the lowest time as possible, but this was easy to do a while ago, so you should've done it then). Finally, once you buy Infinity point generation (based on fastest Infinity) and have at least 10 unspent IP, spend some time to break your Infinity record. After unlocking ID3, go attempt Infinity Challenge 1. This works because glyphs are seeded by number of realities performed, and because we can now do realities extremely quickly starting from different seeds until we get our desired result. NB: I think this challenge changed during the reality update. With this you will filter quite a lot and won't need to check often. Antimatter. This guide is that output and instructions on how to read it. You will get more progress from it, and it will produce Infinity Dimension 1, like the regular dimensions. You have 6 'challenges' with 6 completions each. If you get stuck during the suggested order, you can try to do V-Achievements slightly out of order, stop and farm now, use more black hole charge, spend perk points to lower the requirement, or you might need a better or different Effarig glyph. Antimatter Dimensions Wiki 110 pages Explore Wiki Content Community Achievements Edit Each Achievement has conditions that must be met before they are earned. Now you earn IPs 10% as fast as you can earn IPs by playing actively! I think the optimal build is errtt, with effarig having game speed/AM prod/buy 10/all dimensions. Do this after buying everything costing up to 1 Billion IP. At this point, you should hit 3.5e8 IP/min with your big crunches or higher. ), Also, after getting each broken infinity upgrade, try spamming M to get around 0.2 sec infinities for IP gen based on fastest infinity. x1 Dilation - TT per hour(it's finally useful), DT time gain, galaxy threshold. While it does help make IDs a bit stronger, the overall impact from this effect is pretty small. A good setup for overnight is something like 3 effects, 40-60+ rarity(up to you), specific effects if you are certain about you needing ONLY something that includes those effects. ECR in particular is a nice skip allowing you to always use best build for the challenge instead of having to farm req > swap build. But time dimension and EP mult autobuyer is very neat QoL. Progress will move noticably faster now. for your first completion of EC5, you'll be very, very short on studies, but this is not a big deal. At this point in the game, the longer your run, the more productive it is, because of that you should crunch only when you need to buy upgrades so you don't waste replicanti, and to improve the growth rate/replication percent of replicantis and max replicanti galaxies and ultimately increase progress. ), For the second reality, just follow the rest of the guide (but faster!). Fortunately that's a section of each Reality that tends to benefit a lot from some support, but unfortunately there's only a few notably strong effects on Dilation Glyphs. Because of that, you will need to dilate time for tachyon particles every now and then. and all 1e18 dilation upgrades bought. Later, you can get all of the time studies after EC10 with more time theorems. After you do this - start farming RM and sacrificing whatever glyphs you get. You must do this instead of Boosting as it is more important to get more Galaxies than to get more Boosts. This will help a bit in reaching 140 Eighth Dimensions. Cycle through glyphs, spending different amounts of time on them based on what you need and their diminishing returns. The advice at this point is to get more Time Theorems to be able to get more Eternity Challenges to complete for more bonuses. Depending on your strength, it may be a long wait to finish, but ECs will get faster after that. (It would have taken 8 hours if you went for it before ID1 level 2, and gives about a 1.5x multiplier, hence the delay.) All want to have 4 effects. Strikes give you penalties, making the game harder, but also rewards, usually a Rift. When you buy the 5e11 upgrade, you should have gotten the second milestone on bar 1 and unlocked replicanti. Fourth Dimension Autobuyer (C4): You can do this one normally with no special strategy. However, on PC, the game window must be open while doing this. Once your automator has finished Teresa, you can discharge the stored time to reach your final AM amount. Allows you to completely forget about this annoyance. Here is an important strategy to utilise in Infinities: Go to the newfound Challenges tab, in which there are 11 challenges available (you automatically beat Challenge 1). This should give you a Power up all dimensions based on slowest challenge run multiplier of around at least 200x. Again, we are not doing any boosts at all - only buying 6 galaxies, waiting a second, then cashing in all of our IP. Once you are around 1e26 IP, there's a 1-2 hour lull of progress that begins. Game Speed: e(anything but reality). Then consider getting 5 RM on the second reality. Unfortuantely, it resets the boost that replicanti gives to infinity dimensions, so antimatter progression will feel very slow for a while (infinity power will be stuck). Reach 1e90 Infinity Points without having any Infinities or any 1st Antimatter Dimensions in your current Eternity. When challenging this Reality, do not Reality as that wont count as a destabilization. You can get help from many places now, including: In-game, if you're playing the latest Web or Steam version (click the (?) Don't dimboost (as explained below). (Reward: All Antimatter Dimensions are stronger in the first 3 minutes of Infinities, but only in challenges.) When you hit 1e1000 RM, a strange new resource and tab will unlock. You can also get some row 13 achievements before you get to the next section, which are: These achievements will appear later, as a reminder of what to get. As you upgrade autobuyer speed and bulk in the perk shop, you should be getting at first 500ms realities and soon as quick as 300ms realities! This celestial is extremely active, and can almost be done as fast as you can figure out how to achieve things - 6 hours is a good completion time to expect. Consider getting at least 1e349 IP, which will earn you a second EP when you Eternity. Out of Row 2 - the most important upgrade is 'knowing existence' to speed up early eternity significantly (EP multiplier from time glyph will speed up early eternity even more). Maximizing rarity is not too important for now. {\displaystyle t^{a}} The "Increased Singularity gain per cap increase" milestone gives you more Singularites at a higher cap than at a lower one, so increasing the cap is recommended. While you are waiting on this - I recommend looking at effarig reality strategy and setting up the glyphs filtering via 'specified effect' tab for glyphs with those effects. Method: Set Automatic Eternities to 0, Big Crunch to 1e77 X times highest (or any value you found to work better), and use Infinity Dim + Active on the tree, possibly put something to hold down the M key overnight. Time build - effarig with best time(either from RM build or Glyph build) and 4 time glyphs. Black hole is a huge skip to the annoying challenge 11. You should aim for under 10 seconds. This section may take around a few hours to a few days, depending on how you play the game. EC8 in particular will be difficult - refer to the guide to do it optimally. In the rest of eternity challenges, use the time dimension path, HOWEVER time dimensions are much weaker in challenges that directly inhibit galaxies which means tickspeed upgrades are nerfed so time dimension multipliers are less useful. Now that you are done with Nameless - it's time to move on as usual. ": To avoid getting multiple infinities per crunch, (1) respec. At this part of the game, you are basically playing the waiting game to 1e308 IP, as runs are now much slower than before as you have to wait for replicanti to build up. Your new mechanic is 'Tesseract' which increases the infinity dimension caps. where To get to 1e170 IP after unlocking replicanti, keep crunching every 5 orders of magnitude of IP then buying all the infinity dimensions, IP multipliers, and replicanti upgrades. The eternitied multiplier from TS193 on antimatter dimensions will allow you to beat EC7x5. You then should be able to do EC5x3, followed by EC3x5, EC2x4 and EC6x3. Make sure you actually click the 'Invert BH' button, verify your Game Speed has been divided, then enter V's Reality. If you want, you can skip this challenge until it's trivial.