(DSBH). (PGS), Student The character serves as a mentor to a younger, more inexperienced vampire. Members of the Ministry with this Merit find it much easier to Blood Bond an opponent, as once they have tasted the tainted vitae, they will do almost anything to drink it again. Vampires consider you in the same manner you look at an all-you-can eat buffet. The player may aks the Storyteller one question about the target for every success, and the Storyteller must provide accurate information. (INQ), Light SleeperYou need less sleep than other mortals; you can function quite well on four hours a night. Adding to the danger, there is always the possibility of a Blood Hunt despite your elder status. (DSBH). You can estimate the time until sunrise or sunset within a matter of a couple moments, and you can follow the phases of the moon in your head. Whenever someone you know performs an act that appears selfless, you must make a successful Self-Control roll to resist branding them a traitorous, implacable enemy bent on your destruction (and taking appropriate actions again such a monster!). The limbs may be regrown normally. Your friend must have some influence or ability that make him valuable to the sect or you would have been ordered to destroy him long ago. The culture shock is very jarring; and you still find it difficult to make your way in this strange new environment. Example: the character may make a significant variation in one of the Protean shapes, (as long as it is still a shape traditionally associated with Vampires), such as becoming a black cat instead of a wolf. How much you know about the magic depends upon the number of successes you roll using your Perception + Occult (difficulty 8). (CB:Gio1), Inherited Frailty [Kinain] As part of your fae nature, you have inherited the Frailties of your heritage. For him, your rivalry has become a matter of death or dishonor. This merit should provide dramatic moments, and players should not come to rely upon them for plot resolution. by: Kessai for Sanguinus Curae. Perhaps you are a poet of great renown or a master fleshcrafter. Either you never bothered to save anything over the years, or you throw away any accumulated wealth for your own, obscure reasons. The Storyteller should create something suitable or choose one item from the Mystical Items list to give to you (though you can suggest something). You gain one extra die to Dice Pools involving digital coordination or grappling. Image Obsession [LaSombra] (1 - 5 Flaw) You find yourself hypnotized by the vagaries of your own appearance. Youre great at it. This is an intelligence roll (difficulty 10 - the Kindred's Status). At times you feel your childe would commit diablerie upon you if given half a chance, and you could be right. Merits and Flaws are divided into four categories: physical, mental, social and supernatural. Disciplined Eye With a point each of blood and Willpower and a successful Willpower roll (difficulty 6), you may force your third eye closed for a full scene. Kinfolk (Ghouls) Whether you know it or not, you are kin to a werewolf tribe. Opponents who bite you in combat must make a Willpower roll (difficulty 6) or spend the next turn retching and gagging; the idiot who actually tries to commit diablerie upon you must make a Willpower roll (difficulty 9) and score three successes to complete the process. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modiciations are not in and of themselves hideous. Symbol IndependenceThe use of True Faith against a supernatural creature typically requires use of a holy symbol. The double may move about freely during the day, aiding you in hiding your vampiric nature. A 2-point rival occasionally takes harmful action against you, or his words have some measure of influence. You are more likely to frenzy if you do not get your fix for the night; the difficulty of all frenzy rolls increases by two. Pack Disgrace You have done something that has brought shame to your pack and you personally. Precognition You have the ability to perceive events before they happen. The character takes responsibility for training this vampire and for protecting her from harm. Any diabolist who tastes it will lust after it. This may not be taken with the flaw Low Self-lmage. Although such holdings are often ancient castles, museums, and the like, they can also be specially prepared apartment complexes, mountain lodges, old churches, etc. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. With but a touch, you can achieve the same effect. Methuselah's Thirst The character is no longer capable of drinking mortal blood to sustain himself regardless of Blood Potency. (DSBH), Silence You have an unusual ability to move quietly that goes far beyond the norm. Even Lupines have trouble following you. (DSBH), Blunt Teeth Your teeth are huge and square, not shark like those of most other vampires. If you shed enough limbs, you can escape nearly any bonds, though it is hard to flee the scene of captivity when one has no legs Nosferatu with this Merit often use it for practical jokes (Let's shake on it) (CB: NOS1), Long Fingers Your fingers are unnaturally long and spidery. (NOS), Offensive to AnimalsFor some reason, animals cringe from your touch and are uneasy in your presence. Slimy Your skin secretes slime like that of a worm or mollusk. These come courtesy Monica Speca, of the wonderful 1d4cast and the award-winning Gaming as Women. (CB:R1). Your enemy is unlikely to be your direct commander (the caliph in the case of warriors), and you may not even know his identity - though you may certainly try to find out and make your peace somehow. For ghouls, being Kinfolk can be an advantage or a hindrance. (PGS), Childe, Vengeful You have sired a childe who has grown to loathe you. (CB:S), Dual Nature You have two distinct Natures, both of which have an influence on your personality and behavior. Vicissitude Modifications (Ghoul) Although you may not be talented at the Tzimisce forms of fleshcrafting and boneshaping, at some point you have been modified into a more warlike form. (CB: NOS1), Lunar Influence The Moon has an unusually strong effect on you. Perhaps it is because you have been tainted by your dealings with the Infernal, or perhaps they just dislike your smell. Merits and Flaws: anything that +/- Difficulty is more powerful than bonus dice. Only vampires with two or more dots of Valeren/Obeah may purchase this Merit. The "Revised Merits and Flaws Compendium" is precisely the weapon that your characters will need to protect themselves from the Jyhad, that your take advantage from the unprepared and break them all. You gain one extra die on your soak Dice Pool (though not to soak fire and sunlight). Some supernaturals will find this a positive aspect; others, particularly vampires, may likely be hostile to you. You may or may not remember how the competition started, but now you and your rival are inseparable. During periods of the full moon, your Strength, Dexterity, and Stamina are increased by half again. Beholden (1 - 3 Flaw) You owe somebody something, and some day theyll call the marker in. Passions may burn brightly; but as they say, revenge is served best cold. You family member is far away. To resist the temptation, make a Wits roll (Difficulty 5) for simple things like I wonder what is in that cabinet! Increase the Difficulty up to 9 for things like Ill just peek into the dragons lair no one will know. (Players Guide to High Clans Pg204]), Accepted Ally You have a useful connection in the mortal world, a connection of value even to Sabbat leaders. This group provides him with assistance, and possibly even agents to handle his dirty work. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. (GFA), Artistically Inept You must work harder than most artists to accomplish great work. At the Storyteller's discretion, the players tend to receive lesser punishments for wrongdoing, and they are liked by most. She is its recognized protector and in many ways it is considered her domain but it does not belong to the character and other Kindred can enjoy it freely. Sanctity This Merit is sometimes called the halo effect; everyone considers the player pure and innocent, though not necessarily nave. (TE), Geas [Kinain] (1-5 Flaw) You are under some kind of geas at the beginning of play, most likely a Ban, but possibly a long-term quest. The cost of this Merit depends on the relative power and position of your paramour in Kindred society (3 for an ancilla, 4 for another elder of equal power, 5 for a more powerful elder). Other Salubri may regard you with distrust or envy if they know of your unusual gift. Unfortunately, vampires find your blood particularly strong and tasty - twice as potent as that of other mortals, in fact. With Storyteller approval Wraith characters can take Merits and Flaws form other Mind's Eye Theatre source books, as many of these are appropriate to the venue. The cost of this Merit depends upon the power and position of the childe. Vicissitude Modifications (Ghoul) Although you may not be talented at the Tzimisce forms of fleshcrafting and boneshaping, at some point you have been modified into a more warlike form. This makes a pooka kinain a compulsive liar, or causes a satyr kinain to suffer from Pan's Curse. Because your abilities may not be enough, such overconfidence can be very dangerous. One-click unsubscribe later if you don't enjoy the newsletter. "Decrepitude" and "Hemetic" didn't make it into V20. NOTE: You may not take a Family Allegiance with the Tsurara or Ravnos families. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. If it fails or botches, the stalker has managed to tail your character throughout the night and might put in an appearance when its least helpful. Your ribal occasionally gets the best of you, but you do the same to him. All of this and more can be achieved with merits and flaws! When you seduce, they swoon. You must never reveal this secret or you will be in deep trouble (PGS), Special Responsibility You have some sort of duty that you are required to perform for the entire pack. Pied Piper (2 - 4 Merit) Animals follow you around, making it fairly easy to track you and/or find your haven. You have a scaled, lipless face. Lucky You were born lucky or else the Devil looks after his own. In the case of any discrepancies, your character will use the version that is specific to his venue. However, the ghoul might also get jealous of any relationship you have with others. The difference between this Flaw and the Ecstatic Merit is that people don't take you seriously. The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen. You want to do everything now, and the Devil take the hindmost. You may spend one more blood point per turn than your generation should permit. You and your spouse would die or kill for one another. MERITS & FLAWS Merits and Flaws represent inherent weakness or aptitudes of a person's greater character. (ELY). However, you know that no one ever does anything they don't believe to be for their own benefit. A one-point Flaw is fairly noticeable, like a slight blue cast to your skin, bright red hair, pointed ears or eyes of a very unusual color. Reduce all difficulties to critique Art by 4. This Merit determines your standing within the hierarchy. Aura of the Wyrm You radiate corruption to such a degree that any Garou in the locale are drawn towards you. He also controls a large estate around the castle. FLAWS MERITS Acute Hearing: (1 pt) (VPG) You have exceptionally sharp hearing, even for a vampire. Depending upon your reputation, you might simply be scorned (and don't expect anyone to help you), or you may be hated outright, even as much as the supernaturals. This geas may be a family curse or duty that you have inherited, or it may have been imposed on you by a changeling using the Sovereign Art. Other Kindred may even attempt to destroy the mummy or turn him against you rather than allow you access to his great stores of information and abilities. If you are not wounded, then those who are under your medical care will heal at your enhanced rate as well. Perhaps you have a Ravnos domitor who chose you for your potential, or perhaps you simply acquired a taste for Kindred blood in your travels. You can guzzle Nosferatu vitae until your stomach bursts, and your complexion won't suffer a bit. Unlike religious ecstatics, who occasionally have visions of Heaven, your visions seem a bit too often, and a bit too untenable. (PGS). You have no idea who or what it is, but you have an idea that someone is looking out for you. Such bonds can be same sex or opposite sex, and there is no way to predict who your twin will be. With a look, a word, or a wave of your hand, you can make or break hearts. The focus of the premonitions is not under your control either. You are now safe from pain. (PGS). The character is used by the Blackmailer to her personal advantage, forcing all sorts of awful things. Merits and Flaws are divided into four categories: physical, mental, social and supernatural. (CB:Tor1), Unconquered Enemy (Banu Haqim before the Schism) You have an enemy among the Unconquered who will try to thwart your plans and may even try to destroy you if this can be done without being found out. When directly opposing someone who has insulted, shamed or harmed you, you gain an additional die to all combat Dice Pools. (GFA), Eerie Presence Other people get a strange feeling when they are around you. The ability has an estimated power level similar to a Level Three Discipline. You must make a Willpower roll (difficulty 6) to enter another being's dwelling without being invited (though you will go to fiendishly clever lengths to garner an unwitting invitation). You are able to draw advice from these omens, for they provide hints of the future and warnings for the present. These modifications are permanent unless shaped away by further Vicissitude. Both download and print editions of such books should be high quality. As such, you may hide your blood in a chalice or feed ghouls without betraying the true nature of their draught. Pain Tolerance (2 pt Physical Merit) Maybe you've deadened your nerves through Vicissitude. The ghoul is also very competent, possessing 15 points to distribute among Attributes, 27 points to distribute among Abilities, and 5 points to put into Backgrounds.
Characters concepts with merits and flaws in V20 You always seem to be the first to rise and the last to go to bed even if youve been out until dawn. Some visions may be precognitive, while others might be warnings or advice. People find it hard to avoid them. For ghouls, being Kinfolk can be an advantage or a hindrance. (1 for leading anarch, 2 for an Archon, 3 for a primogen, etc., determined in conjunction with the Storyteller). You might have had a distant ancestor who was burned at the stake for practicing witchcraft, or another relative is believed to have become one of the children of Caine, or lycanthropy is said to run in your blood. This ability is not under your control. Once the sign has been seen, it must be interpreted. Gift of Proteus This merit allows the vampire to "fine-tune" the shapes achieved by the Protean Discipline. (INQ, PGS), Oversized Fangs When you grow your fangs, you really grow 'em. Error: No match for email address or password. (CB:G1), Haven Affinity Your territoriality rivals that of a Lupine. Cursed (1 - 5 Flaw) You are the recipient of a supernatural curse. In most circumstances, you find that your curiosity easily overrides your common sense. Even better, you heal more quickly. She would do almost anything to aid you, and you trust her as you do no other among the Kindred. Oracular Ability You see signs and omens in everyday life. Maybe you're a tough bastard. You would lay down your unlives for each other, and you feel empty without the other nearby. However, unlike the Flaw: Thin Blood, you can use your blood just as all other vampires can. This could be anything from having murdered an elder to being a member of the Sabbat. /gs_flipbook/flip.php?xml=/demo_xml/382727.xml&w=500&h=324, https://watermark.drivethrurpg.com/pdf_previews/382727-sample.pdf, Customers Who Bought this Title also Purchased, This supplement compiles all the merits and flaws that are recommended for a Chronicle set in the Classical Age as published in the other books of this line with several added, even if most of them are from other editions with a name change and minor, For the Purposes of this Review I am going to assume the purchaser does not have "Kindred Mythology", "Fall of Carthage", or "Vampire The Classical Age", and under these stipulations 5/5. It's VDA Merits, but the Setite in Conspiracy leans heavily on having Sweet Blood and Sanctifying Kiss, so her blood has a wine-like taste and she can put people a step toward blood bond with a Kiss. Reduce the difficulty level of any situation directly related to leadership by 3. However, at least once per story, an uncomfortable truth regarding any current situation will appear in your head and come out your lips. Personal Aura You do not project the aura associated with your road. Somehow, everything you say or perform rings with power and conviction. Note: Ghouls may never heal Vicissitude modifications , not even with vampire blood. The visions are not necessarily precognitive, but like precognition, the visions occur outside your control. Of course, your kin do not want you to be a ghoul forever, as they would like you to return to their society and raise a family of your own. You must always cover up any activities that deal with this friendship, and you are paranoid that your secret is always on the verge of discovery (which it is).
(V20) What are your favorite Flaws and Merits? : r/WhiteWolfRPG - Reddit These have all been modified to provide you with protection, numerous places to rest and emergency escape routes. (ELY). You can make your heart beat as long as you have at least one Blood Point. You cannot frenzy from sensing blood if your blood pool is full; conversely, you lose your normal difficulty reduction if your blood pool is less than a quarter full (rounded down). You must have at least 2 dots in Drive to take this merit. Giovanni with this Merit are afforded wide berth, as this Trait is reminiscent of the Cappadocian clan weakness and the Giovanni tend to be quite superstitious about it. Animal Affinity The character has an innate understanding of and rapport with a certain type of animal. (CB:G1). (TE), Image Obsession [LaSombra] (1 - 5 Flaw) You find yourself hypnotized by the vagaries of your own appearance. Mortal Double You have the services of someone alive who looks just like you. You have no place in the world of the Damned. Instead of being handsome and charming, you are bland, unappealing, and annoying. Elysium Domain The character controls some part of the city's Elysium. (4 pts.)
Merits and Flaws - Vampire The Masquerade: A Guide You may add two dice to all rolls directly involving the use of your voice, such as Leadership, Seduction, Singing, etc. She may be Blood Bound to the character but would serve anyway. (DSBH).
MERITS/FLAWS - Angelfire Death Wish (1 - 5 Flaw) You have an unconscious wish to die the True Death. During the waxing moon you are pleasant and more focused on your tasks. They will not easily give up the chance to continue using you as a vitae source. Enemy (1 - 5 Flaw)You have an enemy, or perhaps a group of enemies. Prodigies of Obtenebration also find Abyss rituals easier. This document is pretty straight-forward. The ghoul has six points to put into any Discipline other than Thaumaturgy, although at least one point must be out into Potence. Scales (1 - 3 Flaw) During your Embrace, a portion of your skin became scales. The player has a saint-like quality that is hard to pinpoint but cannot be denied. The least successful of the two rolls is the actual result of your action.
Merits/Flaws (oWoD) | Wod | Fandom Revenants cannot be Kinfolk, either as a Merit or as a Flaw. You are even able to move quietly over dry leaves. Charmed ExistenceYour unlife is somehow protected, and you do not face the perils that others must. Even those who cannot see auras are immediately drawn to your presence. You must also subtract 1-die from all Social Dice Pools that involve subtlety or sophistication. I took the Merits and Flaws from Vampire Revised, added in the Merits and Flaws from Guide to the Camarilla and Guide to the Sabbat, and revised them as much as possible to be more universally applicable where it made sense (as well as reorganizing them). In your characters legendary Attribute, your character has the potential for a rating of six dots. Usually, when using True Faith, you must use a holy symbol from your own religious tradition. The character will be able to touch and see him if in the Underworld, but in the Skinlands only the wraith will be able to contact the character unless the character has rituals or powers that allows her to see and interact with the Shadowlands from the Skinlands. This Flaw will be used to show the obvious flaw listed for Clan Lasombra in Discord. (PGS), Pack Enemy You have made an enemy within your pack. The parasites also drink from one to four of your Blood Points each night (roll a die and divide by three, rounding up). "14th Generation," "15th Generation," and "Thin Blooded" can be found in the V20 core book.
Thin-blooded | White Wolf Wiki | Fandom This does not heal other sorts of wounds whatsoever. Pack Punishment You are bound by some special punishment imposed on you by your pack for doing something in opposition to pack rules. Normal means of tracking you (with Survival, the use of dogs etc) fail automatically. Neither of the sects appreciate such relationships, and his leaders would punish him if his friendship were discovered. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modiciations ar enot in and of themselves hidesous. Whether it instills people with fear, love, or self-loathing, all Disciplines that require sight contact have their difficulties reduced by 3. As you did not complete the Becoming process, you were not full transformed, but you still look rather odd. (GFA), Vampire Spouse You hold regnant over another Kindred, though she holds regnant over you as wel. You reduce the difficulty of any frenzy roll involving the sight, scent or taste of blood by one. (ELY), Powerful Ghoul You have a very powerful ghoul Blood Bound to you. By concentrating for a turn and spending a Blood Point, you may will your body to do something vile, making a Wits + Intimidation roll (difficulty of the opponent's Wits + Self Control). (ELY), Cast No Reflection You actually cast no reflection in mirrors, just like the vampires of legend. Eat Food You have the capacity to eat food and even savor its taste. If you fail, one of your facial features or fingers falls off; if you botch, one of the levels of damage is aggravated and one of your limbs falls off. The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario). Although the relationship proved useful and pleasant white it lasted, you grew weary of your former paramour and ended the long-term tryst.