To give a quick rundown, after you search for Urborg, Tomb of Yawgmoth, you then try to win through various cards that care about Swamps in both a negative and positive way. You need three white pips on top of the five colorless to animate a land. Thats pretty powerful for a passive, and the +1 is also good. MTG Top 10: Cards That Turn Lands into Creatures - YouTube Our Privacy Policy. Primal Adversary has been one of the worse Adversaries out of the bunch. Manland - MTG Wiki Still, paying one mana to turn your land into a creature isnt always beneficial. Terra Eternal CMC: 3 Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. Life and Limb will turn Saprolings into Forests. Five mana to make a 4/4 haste and to give all your attacking creatures lifelink is honestly pretty good for white. The day you realize you too, can triforce! Skyshroud can only do this at times you could cast sorceries (your main phases) while Sakura's effect is instant. You wont have to worry about getting blown out by a Pyroclasm, but you still need some extra power to back these creatures up. 2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. It can tap for a colorless mana, but most players will prefer to use its second ability - paying one mana and tapping it to tap another target land. Whether it comes from tapping their only land of a particular color to ensure they can't cast certain spells or shutting down some of the other lands on this list, Rishadan Port is an excellent control card for any deck. You may play an additional land on each of your turns. Sorry about any spelling mistakes, I'm typing on a phone most of the time. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. That means that if you pay instead of , a 3-mana difference, you get a 6/6 on top of taking another turn. This site is Draftsim.com. Lands you control have {T}: Add one mana of any color.. Given that it's not difficult to have more than two to three Swamps, especially when casting a five-mana creature, and that Urborg, Tomb of Yawgmoth lets you do so while not having to actually stop yourself from playing utility lands, this has a rather rapid effect on the amount of mana available to you. How its done and how well determines just how powerful of an effect it actually is. For more information, please see our Regardless of how you do it, swinging for damage equal to the number of lands you control does tend to make games go in your favor, evasion or no. CMC: 3. Once fielded, this enchantment simply makes all lands indestructible. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! Ondu Rising is a 2-mana sorcery with awaken 4 for . Scan this QR code to download the app now. Lands are an essential part of any deck, and swarming them generally isn't too risky since few cards can punish them; often, games are decided by who can play lands faster. Now, other colors can obtain a similar effect with the colorless creature "Walking Atlas," but he costs two mana instead of one, making him slightly less tempting. magic the gathering - Are there any cards that turn creatures into land It shares many features with Wasteland, including the ability to tap for a colorless mana. Add to that the extreme flexibility of being able to hit any target or just draw a card instead, and I would imagine that this particular cares-about-Swamps option will continue to climb these ranks as decklists are updated. Colorless animate land cards suck, theres no getting around that. Strip Mine is, in essence, an upgraded Wasteland. and our Thats four mana for a 4/4 overall, and you dont even get to keep it around. Land changer - MTG Wiki I could see myself playing this in a mass-counterspells deck with a commander like Baral, Chief of Compliance, but nowhere else really. Entwine {2}{G} (Choose both if you pay the entwine cost.). As is tradition, all results are ordered by how many decks they are included in on EDHREC. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. Like other sagas, Mending applies its first effect as soon as it arrives, and then applies its next two during your following upkeeps (sacrificing itself once all are finished). Not a bad package, all things considered. All lands you control become 1/1 creatures until end of turn. While Wasteland can only destroy nonbasic lands, Strip Mine can be tapped and sacrificed to destroy any land. The first among Nissas is Nissa, Worldwaker, a 5-mana planeswalker that can either untap four Forests or make a 4/4 with trample out of a target land you control. Mana doublers are heavily sought after commodities when it comes to EDH, and Crypt Ghast is no exception. Id have loved to see this give trample. o:lands o:still o:creature Scryfall Magic: The Gathering Search 34 cards She enters with a nice amount of five loyalty and her passive lets your forests tap for an extra green mana, a powerful ramp. When I first read Life and Limb I didnt even think about what Id do with my onslaught of little plant lands. Lands you control are 2/2 creatures with first strike. The flying part here is what sells me. All lands are 2/2 creatures that are still lands. Balduvian Frostwaker is a 3-mana 1/1 that turns your lands in to 2/2 fliers. Too-Specific Top 10 - Swamped - EDHREC You already have haste, so you really just need trample and some +1/+1 effects to get this going. It can even give them trample if you can pay an extra red and green. So keep it out while you have excess lands to play; when your hand is depleted, sac it to help cast a big play. Every line of text on Liliana of the Dark Realms references our favorite basic land type, so it comes as no surprise to find her quite high on this list. Lands that turn into creatures have always been powerful, but are often pretty restrictive in where they can be used. This is a mono-green players dream. Since you only need ten gates with different names, you can use both Guild Gates and other non-basics like Plaza of Harmony and Gateway Plaza, and other new cards like Gates Ablaze can provide an inexpensive board wipe that benefits from your land-based strategy. Throw in the useful elf and shaman subtypes and you have a top-tier gardener. Choose target creature you dont control. City of Brass is a classicMagic card that has been reprinted multiple times over the years. Theyre still lands. Some effects permanently turn them into land-creatures. Whenever a land enters the battlefield under your control, you gain 1 life. Summer Bloom requires just two mana and offers a single-use yet devastating power, letting you play up to three additional lands that turn. All lands are 1/1 creatures that are still lands. Choose one. All lands become 2/2 creatures until end of turn. In addition to today's spells, many green planeswalkers can search out creatures and lands from your deck (like "Vivien Reid" and "Nissa, Steward of Elements"), ensuring your hand never runs out. But how can you reinforce your two-typed minions? However, you can increase this amount with a variety of generally-green spells, letting you access stronger spells before your opponents.Note that we're not counting cards like "Kodama's Reach" that cast lands from your deck, only ones that allow additional plays from your hand. Library of Alexandria can be tapped to draw a card, if you have exactly seven cards in hand. Useful as both a mono-green commander in EDH format or a regular deck member, legendary Azusa grants not one, but two extra land plays each turn. Its still a land. When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saprolings. Few lands in the game are capable of directly winning the game, but Mazes End is the one exception that any player should fear. Guardian Zendikon is a 3-mana enchantment that turns any land into a 2/6 with defender. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and Whenever this creature attacks, exile target card from defending players graveyard. Its still a land. Because Wizards of the Coast use the most inclusive language available, they continue to use the term "creature land". That said, Field of the Dead is powerful because its colorless identity can put it in any deck, making it a prime candidate for Commander decks that already run unique lands due to the singleton nature of the format. Magic: The Gathering is a card game comprised of many types of cards. I personally love playing around the universal nature of Karma and Stern Judge, but I know there's got to be other folks out there with more devious schemes! Are there any cards that turn non-land creatures into lands - Magic If its a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. Land - MTG Wiki +1: Put three +1/+1 counters on up to one target noncreature land you control. Simply put, Its an extremely unique win-condition that very few decks will often be ready for. Destroying a non-basic permanent means you can take down any of the cards on this list, and replacing it with a basic in many formats can be impossible for certain decks that rely on multicolored lands. Theyre still lands. Rising Miasma is pretty bad, worse than Pyroclasm. That said, I actually think that all things considered, in most circumstances I would rather play Dread Presence in the four mana slot if I'm looking to gain some life and remove some creatures. Rasputin : Tajic : Kumano : Yeva : Dosan : Jarad : Angus : Selvala : Melek : Rakdos : Cabal Patriarch : Thassa : Freyalise : Daretti : Darien : Karona : Radha : Wydwen, Honestly I would go for the 'until end of turn'land animators rather than the enchantments (such as. Thelonite Druid ( 3 ) Creature Human Cleric Druid (1/1) It took a ways down the list, but finally we have our first removal spell that cares about the number of Swamps you control. Cards that turn lands into creatures in mono green? There are four cards that explicitly turn creatures into lands. Both of these enchantment-based animate land cards are very underwhelming. The 42 Best Animate Land Cards in Magic - Draftsim Heck, your mana might have actually improved since Deconstruct can take up to two colorless mana in its cost (perhaps from Sol Ring) but provides three green, preparing you for green-demanding spells like Primalcrux. Heroic Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. And if you have the extra mana, you can cast Outburst for eight to apply its awaken effect, turning a land you control into a 4/4 elemental token with haste. This isn't the flashiest power, but it can absolutely shut down an opponent's strategy. This is one of the best cards to have in your opening hand; for your first move, play your regular forest, cast Exploration, use its power to play another land, and then potentially cast another single-cost spell, all in round one! 7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. To alleviate this, I switched commanders yet again, from Niv-Mizzet Reborn to Golos, Tireless Pilgrim. See rule 305, "Lands." From the Comprehensive Rules (April 14, 2023 March of the Machine) 305. Wayward Swordtooth. Changing lands (Target land becomes the basic land of your choice.) Both are great, but Ranger is particularly frequent among my deck lists for his low price point. Nissa of Shadowed Boughs is new to me, which I find surprising since its so strong. Ruinous Path is just a worse Hero's Downfall. View User Profile . It's still a land. Like Terra Eternal, the downside with Tidecaller is that you have to delve into an off-green color, in this case blue. It can tap for a colorless mana, but most players will prefer to use its second ability - paying one mana and tapping it to tap another target land. This may be only a slight change in wording on the card, but it makes a huge difference. Slower formats like Historic Brawl and Commander will be able to use it in any deck as an emergency mana-sink, but its ability to draw at instant speed makes it just as effective in slower control decks in any format its legal in, being incredibly easy to activate with just a little time and a few land drops. But with dozens of terrain-cultivating cards available, which spells reign supreme? This is what Koth of the Hammer wishes it were. [1] Contents 1 Description 2 Examples 2.1 Change to Plains 2.2 Change to Island A staple in my own elf, land, and ally decks, Advocate's also surprisingly cheap. When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. Using a combo to creature a quick army is great, but having a steady supply each turn for no mana is even more daunting in most matchups. Crusher Zendikon + Crackling Emergence, The 30 Best Creaturefall Cards in Magic Ranked, Thalia and The Gitrog Monster Commander Deck Guide, The 30 Most Expensive and Must-Have Cards in March of the Machine. (I tried a few searches). "Manland" (also "man-land" or "creature land") is a slang term referring to any land card that can inherently turn itself into a creature, usually until end of turn. Updated February 7th by Gene Cole: In the past few years of Standard and Eternal sets, there have been tons of powerful and banned land cards. #6. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Direct Card Kingdom Links for Each Card in this Video: (SPOILERS)Note: Prices may have changedSylvan Awakening - https://www.cardkingdom.com/mtg/dominaria/sylvan-awakening/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Koth of the Hammer - https://www.cardkingdom.com/mtg/scars-of-mirrodin/koth-of-the-hammer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Part the Waterveil - https://www.cardkingdom.com/mtg/battle-for-zendikar/part-the-waterveil/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Steward of Elements - https://www.cardkingdom.com/mtg/amonkhet/nissa-steward-of-elements/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Planar Outburst - https://www.cardkingdom.com/mtg/battle-for-zendikar/planar-outburst/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vital Force - https://www.cardkingdom.com/mtg/kaladesh/nissa-vital-force/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Worldwaker - https://www.cardkingdom.com/mtg/2015-core-set/nissa-worldwaker/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Ruinous Path - https://www.cardkingdom.com/mtg/battle-for-zendikar/ruinous-path/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vastwood Seer - https://www.cardkingdom.com/mtg/magic-origins/nissa-vastwood-seer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Who Shakes the World - https://www.cardkingdom.com/mtg/war-of-the-spark/nissa-who-shakes-the-world/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10I'm sitting in an Ewin Racing Gaming chair in this video! document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. It has a landfall trigger which turns target land into a 3/3 with haste until end of turn. The cool thing is that Uro activates this effect when he attacks as well, making him an enormous threat if not handled quickly, especially with his 6/6 stats. Land creatures you control have flying. Its still a land. These two entries are nearly identical, offering weak but cheap 1/1 creatures who can tap to play a land from your hand. Titania serves as a fierce 5/3 elemental with trample, and as soon as she arrives, she plays a land from your graveyard onto the field, helping recover lost terrain. This is often going to be one of the last cards you cast because you have some tribal-enhancing permanents out already, or a Craterhoof Behemoth to seal the deal. The black Genju is Genju of the Fens, a 1-mana enchantment that can turn an enchanted Swamp into a 2/2 with a pump ability. Additionally, we're not really looking for cards that merely mention Swamps, either, so let's try and get a bit more specific and only include cards that care about the number of Swamps you or others control. Not only does this provide a massive amount of mana on future turns, but it also exploits landfall abilities for insane combos. This is something I can actually get behind. Liege of the Tangle is the kind of massive obtuse card I come to Commander night to play. This site works best with JavaScript enabled. I know I'm still trying to sneak a Scuttling Doom Engine into every deck I build, and it'll probably make the cut one of these days. Cards that turn lands into creatures in mono green? - MTG Salvation Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. Lands are crucial to any Magic deck as they supply mana, the resource needed for other cards. There are more green animate land cards than there are all other colors combined, so Im going to stick to the best ones. Id like to see more power out of creatures like this, maybe something like giving the land haste and indestructible and untapping it. See stores for final prices and details. You have to pay one blue and tap this creature as part of the cost, but the key fact is that the land stays a creature forever. Okay, so Outburst doesn't support land-creatures so much as it punishes non-land creatures, but it's still a great pick for the theme. Each player gains 3 life. Let's now take a look at the 10 most powerful land cards ever made forMagic: The Gathering. Uro is sacrificed when he enters the field unless he escapes from your graveyard by paying four mana and exiling five other cards from it. That said, it can take out indestructible and otherwise difficult-to-kill creatures, and comes in at a very reasonable four mana, making it a great option if you're going heavy on board wipes in mono-black. It comes in at five loyalty, which quickly goes up to six once you make a 5/5 out of a land you control. Nissa's powerful enough to see usage even outside land-creature decks, but she works especially well in their ranks. Youre almost never just casting this on-curve to make a few 2/2s for no reason. While this means you won't be able to utilize the extra resources immediately, it's still a cheap and continuous way to plow more soil. Top 10 Land-Creature Supports in Magic: The Gathering From Karma to Filth to Roots of Life, it doesn't take long for you to start gaining advantage and draining others' life totals, all while you have half as many "Swamps" due to the massive amounts of bounce lands you're playing. Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. One of the best dinosaurs in the game, Swordtooth offers an amazing 5/5 stats for his price. It also has the replicate keyword. I don't know about you, but I personally don't want the likes of Farseek at the top of our 'Swamps matter' list. When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped. Planar Outburst is beyond the most powerful card in white among these. Turning every land into a Swamp is extremely potent, so all it takes is a quick search for some powerhouses to help this magical land close out a game quickly. A 6/6 for four mana is just good considering that most extra-turn spells are five mana. Ashaya, Soul of the Wild. More than that, she reveals and lets you play lands from the top of your deck (assuming you have plays remaining that turn). It doesnt have that same sort of beat-down potential that something like a 3/3 or 4/4 has. Playing this after the opponent leaves no blockers means that you can easily win the game. Typically found in green, certain spells can turn lands into creatures, letting you choose whether to tap them for mana or use them in battle. 2023 Magic Find, Inc. All rights reserved. This isnt going to do much for you in the long run. A 2-mana 3/2 is borderline okay in most Constructed formats and probably just bad in Commander. This is even better after the recent third visit to Ravnica, as there are tons of gates that are more than just tapped multicolor lands. Six mana to draw two cards and make a 4/4 sure is sweet in Limited, but Im not too keen on sleeving this one up for a format like Commander. They become 5/5 Elemental creatures with flying and haste until end of turn. Its a 1-mana enchantment for Plains that lets you turn that land into a 2/5 spirit with lifelink for just . But whether he escaped or not, he draws a card on entry, gives you three life, and lets you place a land onto the field. Whenever you tap a Forest for mana, add an additional {G}.