For example, an attribute, such as Strength, has a saturation of 1.0 at 99 Strength, indicating that it is at its highest potential. Note: The Cannon will instantly stagger this boss, allowing a Visceral Attack. Within the game there are three kinds of elemental damage, each with its advantages and disadvantages, though most of the enemies that are weak to each elements are usually obvious. I was quite surprised seeing Ayy Lmaos for the first time in a gothic, Victorian setting. Thrust just happens to be really good against Kin (blobby things). Please see Hostile Hunters for a list of NPC enemies with special capabilities that share weapons, movesets and character models with the player. Games, music, TV shows, movies, and a little bit of everything else. The aforementioned multipliers for the untricked R1 attacks will be based on the multiplicative 535 AR. That being said, this Chalice Dungeon enemy does sport a counterattack that can cause a bit of damage after being hit once but doesn't really do anything to harm the player post this. And in the waking world they are a lot of celestial mobs. Yooo listen up and heres a story, about a blue guy who lives in a blue worldAll day and all night, everything he sees is just blue like him, inside and outsideBlue his house with a blue little window and a blue corvetteEverything is blue for him and himself and everybody around Cause he aint got nobody to listen toI'm blue dabba dee dabba die dabba dee dabba die dabba dee dabba die dabba dee dabba die dabba dee dabba dee dabba dieI'm blue dabba dee dabba die dabba dee dabba die dabba dee dabba die dabba dee dabba die dabba dee dabba dee dabba die, Looks like a tribute to the olde Mario if you ask me, I wonder what the jelly in their heads tastes like. Finally, know that attacks can have more than one type. Sort by Alphabetical or by level, not whatever cluster**** this bullshit is. Base stats for all +10 weapons can be found in Appendix A. has anyone ever seen a strong one of these in a chalice dungeon? Most. The Burial Blade has a base damage of 160 Physical and 60 Arc, 0.3 Strength scaling, 0.75 Skill scaling, and 0.69 Arcane scaling. The Damage stats for a weapon are, The Requirements determines how high various Stats must be in order to wield the weapon effectively. Fire Paper, Bolt Paper, and Empty Phantasm shell add 80 flat damage of Fire, Bolt, and Arc, respectively. 15 additional physical damage is then added to this total for the theoretical sum of damage that this weapon would deal. Yo where are the little dudes that drop the blood shards? I knew that spider was a boss it was in the gameplay a while back you could see on top of a building, the games out,i'm not rushing anyone but i love reading game wikis. The LHB has a couple of different attacks which deal Thrust damage; one of the moves in the silver sword R1 chain is a thrust, but the R2 of the silver sword is also a thrust attack and can be charged for more damage. This way, using two weapons, you can tackle pretty much the whole game with a permanent advantage. Enemies in Bloodborne are varied in size, attacks and resistances. One such enemy the Labyrinth Sage is easily one of the most horrifying enemies in the game, with his wail and erratic movements being nothing short of disturbing. Reply. Special Weakness: None, Defenses: 128 Phys, 153 Blunt, 128 Thrust, 128 Blood, 70 Arcane, 70 Fire, 70 Bolt, 999 S. Poi, 999 R. Poi, Defenses: 133 Physical, 133 Blunt, 133 Thrust, 133 Blood, 290 Arcane, 160 Fire, 180 Bolt, 999 S. Poi, 999 R. Poi, (note: No wonder this guy gives people trouble. [SPOILER] Now the dlc came to us, we can be 100% sure of where these guys come from. Keeper of the Old Lords Weakness: Arcane (Only 30 Def! Quickie Chalice Boss Damage Thing Undead Giant Weakness: Bolt,Thrust. These are merely for ease of understanding for players, and are not used in damage calculations. Arcane is the stat that allows hunters to be able to use Hunter Tools (with the exception of the Madara's Whistle). So how do you know how strong your weapon is? It only notes serration special weakness but, hows weak to church special damage? Killing the Pilgrim becomes rather unnecessary as a result and also somewhat cruel, to boot. Arcane is the stat that allows hunters to be able to use Hunter Tools (with the exception of the Madara's Whistle). And the boss "Living Failures" are basicaly celestial mobs (blue, malnourished, using arcane attacks. Base Attack + Attack from Scaling = Total Attack, Total Damage - Enemy Defense = Actual Damage. It seems that some people on Reddit have found a strange enemy in the Chalice Dungeons that isn't even listed on the Official Guide. Any tips on how to deal with them? There are a number of Bloodborne players who have never really tried to delve into the Chalice Dungeons a ton a shame, since there are a number of unique enemies present in these stages. Defenses (Human): 95 Phys, 95 Blunt, 95 Thrust, 80 Arcane, 95 Blood, 65 Fire, 120 Bolt, 999 S. Poi, 999 R. Poi, Defenses (Beast): 126 Phys, 126 Blunt, 126 Thrust, 126 Blood, 160 Arcane, 50 Fire, 120 Bolt, 999 S. Poi, 999 R. Poi, 3470 HP. The importance of this is that they are quite fast when running towards you on sight. Defenses: 148 Phys, 177 Blunt, 148 Thrust, 148 Blood, 75 Arcane, 75 Fire, 75 Bolt, 250 S. Poi, 180 R. Poi. Righteous? The Hunter Axe requires 9 strength and 8 skill to use, and its damage increases a lot more from strength than skill. At the very least the Iosefka Celestial Mob is hostile. Consider a hypothetical Burial Blade with 649 AR and no flat damage bonuses. For more information visit the. Occasionally it'll do a tiny bit more or less, but it's usually on par. I've been killing them for a while, but I've never seen it until now. I just got through the poison swamp and my character just exploded when he got near it. Infected by the endemic plague that fills the city streets, all inhabitants of Yharnam are suffering varying stages of the illness. Flat physical damage, for example, will add a fixed sum of physical damage at the end of your attack, while flat fire damage will similarly add a fixed sum of fire damage at the end of your attack. Physical damage can be further separated into three subcategories: Physical, Blunt, and Thrust. Defenses: 103 Physical, 123 Blunt, 103 Thrust, 103 Blood, 165 Arcane, 50 Fire, 165 Bolt, 999 Slow Poison, 999 Rapid Poison. Here's a video of it: https://www.youtube.com/watch?v=QnxcwaWz50o And the threads on Reddit: https://www.reddit.com/r/bloodborne/comments/34svvk/what_i_this_thing/ https://www.reddit.com/r/bloodborne/comments/34unr3/heres_a_glyph_of_starfox1313s_strange_creature/ https://www.reddit.com/r/bloodborne/comments/34v8fb/heres_video_of_that_weird_chalice_creature/ So, should it be added? Beast. Attacks with this weapon deal both Physical and Arc damage at the same time, so the total AR listed in the status screen is 649 AR (ARphysical + ARarc). Certain weapons also receive increased attribute scaling in certain circumstances. They resemble non-shaded Stalkers, but much faster. In this form, attacks can be performed using a combination of R1, R2, L1, and in the case of a jumping attack the control stick and Circle. Attribute saturation values can be found in Appendix B. A +10 Saw Cleaver will have 160 base Physical damage, whereas a +10 Blade of Mercy will have 120 base physical damage and an additional 60 base arc damage. Special Weakness: Serration, Defenses: 108 Phys, 108 Blunt, 108 Thrust, 108 Blood, 160 Arcane, 55 Fire, 160 Bolt, 999 S. Poi, 180 R. Poi, Defenses: 79 Phys, 79 Blunt, 79 Thrust, 79 Blood, 70 Arcane, 73 Fire, 90 Bolt, 200 S. Poi, 180 R. Poi, 4552 HP. Especially Winter Lanterns. Blunt damage is by no means terrible, and definitely not completely useless. For the most part, players should increase this stat if they wish to make use of some of the more passive Hunter Tools, which are the ones that will aid in a defensive position towards combat and to boost the natural damage of weapons they might prefer to keep as elemental weapons. Intuitively, it would make sense that the AR of the weapon is modified by these multipliers. Some Blood Gems add flat damage as a primary or secondary effect. I have pulled from pre-existing sources, as well as done some in-game fieldwork of my own.
Bloodborne: All Righteous Weapons (& How To Use Them) - Game Rant . Amelia has a strong defense against Blunt, Arcane, and Bolt damage, and is weak to fire and the serration damage from some of Bloodborne's trick weapons like the Saw Spear. where were this monster's description taken from ? The next important point to understand is that damage type is determined by your individual attack, not the weapon overall. What are these? The enemy will use the appropriate defense type depending on your attack. Ng+ makes it so much more of a challenge, and so much more fun. "Physical ATK UP" benefits physical, thrust, and blunt damage types but "Thrust ATK UP" and "Blunt ATK UP" only benefit their own subtype. It's very reminiscent of the Pisaca creatures in the Duke's Archive, ironically also once humans who were experimented on that also happen to be blue jelly monsters with tentacles. They are creepy though, I'll give them that. For example, a Hunter Axe has 0.35 Skill scaling while a Church Pick has 0.75 Skill scaling. Throughout Bloodborne, players will face off against several enemies that are bound to be quite challenging in their own right although some of these foes don't really appear all that frequently throughout the title. best letz. Discord groups for Bloodborne communities page revision: 110, last edited: 12 Feb 2022. Righteous weapons deal additional damage to unholy enemies, such as Bloodlickers and Lost Children of Antiquity. Gems that increase physical attack, however, also increase blunt and thrust damage. They confuse me. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform.
Why are my weapons so weak? : bloodborne - Reddit These enemies are fine on their own, but trying to fight them in a group can prove to be quite the challenge indeed. Father Cascoigne 2031 HP (Human). Spacing is key if you want to use counter hits. Some are defensive, while others are offensive. this is what jiggle physics were made for, I would get like 5 Insights if I saw these things in real life, Wish I had 2-3 seconds worth of invincibility frames when i turn around, Oh go Possession of the mind is a terrible thing It's a transformation with an urge to kill Not the body of a man from earth Not the face of the one you love, 'cause Well, I turned into a Martian Whoa oh oh I can't even recall my name Whoa oh oh Times I never hardly sleep at night Whoa oh oh Well, I turned into a Martian today I walk down city streets On an unsuspecting human world Inhuman in your midst This world is mine to own, 'cause Well, I turned into a Martian Whoa oh oh Well, I can't even recall my name Whoa oh oh Times I never hardly sleep at night Whoa oh oh Well, I turned into a Martian today Go go Well, I turned into a Martian Whoa oh oh Well, I can't even recall my name Whoa oh oh Times I never hardly sleep at night Whoa oh oh Turned into a martian Whoa oh oh Can't even recall my name Oh, won't you tell me what the ***** is my name, Martian Whoa oh oh Whoa oh oh, Roger hasn't been doing well after the events of American dad. This will further increase the damage bonus of counter hits.
The 10 Rarest Enemies In Bloodborne Pure physical weapons also have a nonzero Arc scaling, despite having no native Arc base damage.
Is anything weak to Bloodtinge? : r/bloodborne - Reddit For example, if you attack with only fire, just the enemy's fire defense will reduce it. This theory is further verified as several bosses in the game will produce this type of "Accursed Arcane". This converts the base damage to the corresponding element, and the weapon then scales its damage according to the Arc stat rather than Strength, Skill, or a combination of the two. "Thrust ATK UP" raises the power of thrust attacks only. Ugh, these have to be one of the worst enemies in the entire series or at the very least in Bloodborne. Privacy Policy. Thus an informal distinction can be made between true beasts affected by both factors and animal-type beasts affected only by gem modifiers. But fear not! Same with the Logarius Wheel. Does it have to do with the blunt and thrust damage effects on different enemies? Learning the attack patterns and habits of the enemies in Bloodborne is crucial to your success in the game. They have an excellent array of drops. In Bloodborne there are, interestingly, two different colors that Arcane damage takes, one is blue and is synonymous with the cosmos; but the other one, is a mixture of both red and purple, indicating that there is something severely wrong with the nature of the things that manifest that type of Arcane.
Bloodsucking Beast | Bloodborne Wiki A Saw Spear with 550 AR using only percentage-based gems will deal different damage than a Saw Spear with 550 AR using a mixture of percentage-based gems and flat gems, as will be elaborated in Section III-A. Bloodletting Beast Beast. Discord groups for Bloodborne communities page revision: 22, last edited: 01 Feb 2023, AR = [Base Damage + (Base Damage * Attribute Scaling * Attribute Saturation)] * Gem % + Flat Damage, AR(physical) = [160 + (160 * 0.3 * 0.5 + 160 * 0.75 * 0.85)] * 1.272 * 1.272 * 1.272 + 0 = 588, Damage(Arc) = (19.2 / 49 * (61 / 67 - 0.125)^2 + 0.1) * 61 = 21 damage, Damage(Total) = 529 * (1.00) + 21 * (1.00) = 550 damage, Community event taking place from March 24th to April 7th, Progress on Damage Calculations for Bloodborne, http://www.bloodborne-wiki.com/2015/03/saw-cleaver.html, http://www.bloodborne-wiki.com/2015/11/church-pick.html, http://www.bloodborne-wiki.com/2015/11/beast-cutter.html, https://docs.google.com/spreadsheets/d/1XYzO2js7ggvPEg8125SIKDo6anvqirI2Dxj2JvYR0uM/edit, http://www.bloodborne-wiki.com/2015/11/rakuyo.html, http://www.bloodborne-wiki.com/p/weapons.html, https://docs.google.com/spreadsheets/d/1t8uV055NX2-dUfJJlOX_eE1T8D349ZpFiYxrzSdxEQ4/edit#gid=942711689, http://www.bloodborne-wiki.com/2015/03/beasthood.html, http://bloodborne.wikia.com/wiki/Righteous, http://www.bloodborne-wiki.com/2016/04/hidden-damage-rules-for-every-weapon.html, Bloodborne Counterdamage and Movement frame data. A community dedicated to Bloodborne, developed by FromSoft and released for the PlayStation 4. The chance is likely less than 1%. Thankfully, there are only three of these enemies scattered across the Nightmare of Mensis, which definitely serves as a major reassurance of sorts for most players. Beast. There is also a type of gem that is very good and yet very rare, but that can be found once or twice within the main game, the Nourishing Gem. Flat attack bonuses, such as a gem that adds a flat 15 physical damage or Fire/Bolt Paper, are not factored in until the end of this stage of damage calculations. Despite the bladed edge of the axe, a lot of its attacks deal blunt damage. Demons Souls Vs. Bloodborne: Which Is Better. If it comes out wrong, I can (hopefully) figure out how to fix it. This is tied directly to the Blood Gem system; specifically Beasthunter and Kinhunter gems. Abhorrent Beast Beast. This subject will be covered further in Section III-A. The rest are all 200+. Beast. Flat damage is added damage of a given damage type. Almost all are susceptible to Fire damage and are affected by the Blood Gems that have the effect of "Atk vs beasts UP". Bloodborne is an unforgiving and difficult game with many enemies that players will not be prepared for.
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Enemy | Bloodborne Wiki is this just saying none? Frenzy just isn't a well done mechanic and these enemies take forever to kill when you first encounter them. Bloodborne Wiki is a FANDOM Games Community. For the sake of simplicity, from this point forward it is assumed that examples are using fully upgraded +10 weapons. Weaknesses: Righteous? Interesting, there seem to be 4 spiders.Small (Still *****ing huge)Stupidly Huge.Patches the SpiderAnd the others ones with heads, funny enough, I feel like they look like Cleric from Dark Souls 1. As for Triangular Arcane Blood Gems, players could look into the Great Isz Chalice Dungeon, even if you should play in the regular, non-root version, there are still enemies and bosses that drop them at good rates and quality. The general formula of AR for a given stat can be given by the formula(. The weakness to fire could be a magic weakness, as regular hits seem about 50% strength. However, within the Old Hunters DLC, there are many decent non-radial elemental blood gems, but near the Lighthouse Hut Lamp there are hooded enemies that carry a very large staff to cast lightning on enemies, this enemy in particular drops high quality (for campaign) Radial Bolt Bloodgems and even drop it in Triangular Shape occasionally. Attribute saturation is effectively a proportion that indicates how much of that stats damage potential you have reached for that weapon. The Shadow of Yharnam fight/the shadows in Mergo's Loft are also weak to gunshots. Beast-type enemies are generally characterized as being hairy, werewolf-like creatures or creatures that have been fully transformed by the scourge plague. This addition takes place after factoring gems and the individual modifier of a given attack. I want lore on all the enemies. The slot types are: The Hunter Axe gets solid damage right out the gate with 27.2% Tempering gems, though this can be pushed even further with a Heavy Abyssal. I hate them so much. Conversely, flat damage bonuses are effective when using attacks with low multipliers. Your email address will not be published.
Beast Cutter | Bloodborne Wiki Bloodborne Boss Weaknesses List | GuideScroll Hitting undestructible objects and environment does not deplete your durability. The Finestrike gem effect can increase the amount of damage you deal against open foes. However, there is a distinction to be made as . And while I have strived to retrieve my information from trustworthy sources, in a situation such as this some concessions must be made. So, as a conclusion: Celestial mobs are results of experiences made by the healing church in order to turn them into great ones. The exception to this is the damage of Hunter Tools. The base damage is solely dependent on the weapon in question and the upgrade level it is currently at (From +0 to +10). Chalice Dungeons. Singapore Class 2B Riding Theory Test Question Bank. I'm level 50 at this point. Special Weakness: None 2031 HP (Beast). Damage in Bloodborne can be broadly separated into three different damage types: Physical, Blood, and Arcane. If you want to focus on strength, this should be your starter weapon. Blunt and Arcane: Locations: Forsaken Cainhurst Castle, Chalice Dungeon, . Hitting enemy weak points combines with other damage multipliers, so study each enemy and strike their vulnerable points. Remember that blunt and thrust are subtypes of physical damage.
is blunt damage bad? : r/bloodborne This character has 25 Strength, 50 Skill, and 6 Arcane. if you're into farming Cursed Bloodgems, the least negative effect you can have is ATK Vs. Beasts down in your Bolt gems, or ATK Vs. Kin down on your fire gems. Is there anything on the enemies in the Fishing Hamlet, i put together all the times i have died to bosses,and I have Died 64 times lol which is surprising because im still on regular game and not NG+, What about fat roller i think it mocks fat rolling dark souls parody. They share their weakness pattern (Righteous, Bolt with a resistance to Arcane) as well as their silver hair and vampire theme. If your enemy is "open," it means they have missed an attack. TheKeeper of the Old Lords is a boss that players encounter in the Chalice Dungeons but this enemy can actually be encountered as a normal enemy in these dungeons over time as well. Additionally, the stat governs a boost to both the elemental damage types, Bolt and Fire, and it will also boost Arcane Damage on Weapons. This number serves as a general indication of the attack power of your weapon. Bloodsucking Beast location, drops, tactics and tips and tricks for Bloodborne. I've only ever sent the dark-beast guy and I always backstab his alien form. Now each term in the AR calculation has been explained. As has been mentioned previously, AR is merely a general estimate of power. Aside from Souls games, Bloodborne is 1 of the best games ive played. Holy Moonlight Sword also does blunt mixed with arcane on most of its attacks according to Bloodborne-Wiki, and that's a weapon people like too. The Chikage does bloodtinge damage when you use L1, but I've noticed it usually does the exact same damage as when it's physical - like literally exact. what does this mean as a weakness? Aside from this, these large Nightmare Apostlesare rare spawns in the Chalice Dungeons. They are definitely not aliens. Each Trick Weapon has a standard one-handed mode. Who is the guy in the tower and how do I deal with the Beast Patients without getting gunned down by the gunner on top of the Healing Church? Special Weakness: Serration. As such, while I have pulled from a variety of sources, I have also attempted as much as possible to verify it for myself. Arcane is a stat in Bloodborne. For the sake of simplicity, for now this write-up will focus solely on PvE damage. It was a fail as they never reach that goal, but they gain arcanic powers so it shows that it's not a 100% fail. Within the world of Bloodborne, there are extremely low amounts of elemental blood gems to be found, and most of them are extremely weak at that. Special Weakness: None 2031 HP (Beast). For the purposes of this guide, focus will be placed primarily on the gem effects that modify AR. They are incredibly weak to thrusting attacks. Consider the previous hypothetical Burial Blade, used against an enemy with 70 Physical defense and 67 Arcane defense. I tried it against a few different enemies with similar results. Beast. From all these enemies the game makes clear EVERYTHING AND EVERYONE WANTS YOU SIX FEET UNDER!!! This Bloodborne boss fight can become very easy the more damage players can dish out in a short period, so it is recommended that they upgrade their weapon to at least +3 . Anyone else agree? Special Weakness: Serration. Then I saw this video: https://www.youtube.com/watch?v=2mU1jMd0MBQ Looks like the Great Ones being weak to bolt has some pretty hefty lore significance. The award for the rarest Bloodborne enemy of all time has to go to the Labyrinth Mole a rather weak and unthreatening enemy who has a very low chance of spawning in a Chalice Dungeon.
Hunter Axe | Bloodborne Wiki Are these descriptions pulled straight from the game? In the Alpha of bloodborne the icon use for Arcane was originally going to be an apple instead of a star. There is hardly a wide body of literature on the mechanics of one specific video game, understandably (Exception being certain fighting games!). I think we should add the npc hunters we find as enemies. I had a mob drop a blue elixir while in the Isz Challice dungeon. Celestial Mobs (Boss included) are weak to guns, thereby bloodtinge. The same in-game description in US & UK versions. If you have 2 neurons, you'd realize already you only have 2 damage types to keep track of to get a permanent upper advantage on everything in the game. Thus, the overall AR listed for Blood weapons can be deceptively low. Accordingly, every enemy in the game has a different set of weaknesses. However, this is also a good opportunity to bring flat attack bonuses into the equation again. Excellent story, enemies, and gameplay.
Community event taking place from March 24th to April 7th, http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html, tap forward on the stick just as you press R2 to execute, press L1 while performing another action to execute; forced Guard Break, hits high; useful for striking enemy weak points, good damage; useful for hit-and-run tactics, The Damage stat dictates how much damage the weapon does. Contributions to Fextralife Wikis are licensed under a, "Protectors roam the depths, keeping guard over the quiet. Lead Elixirs can be used to perform counter hits more easily. Beasts are weak to fire, kin are weak to bolt. Defenses: 103 Physical, 123 Blunt, 103 Thrust, 103 Blood, 165 Arcane, 50 Fire, 165 Bolt, 999 Slow Poison, 999 Rapid Poison. Hunter Tools are available to the player once they are found, but only if they have the necessary Arcane requirement to use it. Another key feature of the axe is that it costs a lot of stamina to swing around; plan to increase your endurance along with your strength if you choose this weapon. The worst part about these regular encounters is that the Keeper is accompanied by a set of Hunting Dogs who will definitely rip the player apart unless they decide to adopt a strategy for this encounter. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. The Labyrinth Ritekeeper is easily one of the most deceptive enemies in the game. The Requirement stats for a weapon are, The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This small write-up is the result of my research into player damage in Bloodborne. It was clear that Miyazaki's genius was on full display from the very second that players started a new game in Bloodborne, with this gothic-Lovecraftian tale being engrossing in every sense of the word. For the purpose of AR calculations, flat damage is simply added at the end of all other AR calculations. Light enemy attacks will rebound off of you while you are under the effects of a Lead Elixir, and you receive a bonus while the enemy is in the rebound state. Upon pressing L1, the weapon will be tricked, or transformed. Thanks From Software. Bloodborne Wiki is a FANDOM Games Community. I started my game from where I was when I turned off, just after killing a bunch of guys, and when I looked at the ground, all of the blood that sprayed on the floor when I hit them seemed to have colagulated(do not know how to spell right) and dried. And yes my weapons are at full durability, perhaps I'm under levelled or something. "Celestial Mobs" seems like kind of a lame name. Any help would be appreciated, or this game is just gonna be ending up in the garbage because I'm getting tired of it -.-'! Special Weakness: Serration, Defenses: 113 Phys, 135 Blunt, 113 Thrust, 113 Blood, 160 Arcane, 55 Fire, 160 Bolt, 999 S. Poi, 999 R. Poi, 3645 HP (Sword), 2302 HP (Sword + Candle), 2046 HP (Mace + Fireball). Gems that increase physical attack, however, also increase blunt and thrust damage. In the case of Bloodtinge-based Trick Weapons (I.E. RELATED:Bloodborne: 10 Best Quality Build Weapons, Ranked. I'm playing through Bloodborne for the 2nd time after giving up and I've honestly never understood the weapons in this game. If players wish to take a more casual approach to Arcane, then all they must do is simply possess 15 Arcane, since this will allow them access to the most basic and defensive Hunter Tools, not to mention that the ones at the player's disposal within this level of their Arcane stat are completely irrelevant in terms of scaling. As stated before, weapons don't necessarily need to have a good scaling in Arcane to make good elemental weapons, but it will help, the most relevant weapons for Arcane Builds will be divided in 3 categories: -The Static Category, these weapons deal split damage in Physical and Elemental damage, however, the ones with split Arcane damage have minimal, and almost insignificant damage, while the others with elements can be further boosted as they are self-buffing: -The Elemental Category, these weapons have only the highest Arcane scaling (B or A when maxed), can be changed into whatever element the player chooses, and can be switched at ease without any sort of problem: -The Arcane Category, these weapons are made specifically to possess an impressive Arcane damage potential: There are very few left hand weapons that use arcane scaling, however, the following are: Perhaps the greatest obstacle to overcome, in an Arcane build, lies in finding the proper elemental blood gems.